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For Fall Guys, as of the time of writing, matches data are not available to the public. Hence, we collected data
        from a player who revealed their play data based on 500 matches that they played (Monkmanny, 2020). As Fall
        Guys players are eliminated based on the obstacles each round, we used the total rounds qualified to calculate
        the velocity. Eq. 1 shows the formula of    for the case of Fall Guys.

                                                                                                             
                        /                  =                                       =           (1)
                                                                                             
           Based on and      measure and the velocity, mass, momentum, and potential energy using the formulas in
        Fig 1, the data for PUBG, Fortnite and Fall Guys are given in Table 1 and illustrated in Figure 2.

        Table 1. Mass, velocity, and GR measure for PUBG, Fortnite and Fall Guys across rounds
                                     PUBG            Fortnite         Fall Guys
                        Rounds                                                    
                          1    0.880   0.120   0.009   0.927   0.073   0.008   0.010   0.990   0.044
                          2    0.768   0.232   0.014   0.935   0.065   0.008   0.109   0.891   0.042
                          3    0.621   0.379   0.020   0.961   0.039   0.006   0.136   0.864   0.044
                          4    0.615   0.385   0.026   0.872   0.128   0.012   0.307   0.693   0.043
                          5    0.550   0.450   0.036   0.959   0.041   0.007   0.450   0.550   0.049
                          6    0.612   0.388   0.046   0.925   0.075   0.010   0.875   0.125   0.125
                          7    0.408   0.592   0.078   0.901   0.099   0.012   -   -   -
                          8      -     -     -   0.913   0.087   0.012   -   -   -
                          9      -     -     -   0.957   0.043   0.009   -   -   -
                          10     -     -     -   0.020   0.980   0.043   -   -   -

           From Table 1, we can see that the value gradually increases and approaches the zone value of 0.07 as the
        game progresses for all three analyzed games. This condition shows that the game gets a good balance of luck
        and skill at the later stages of the games. In a previous paper, we conjectured that games get more exciting and
        stochastic  when  the  number  of  players  increases  in  the  game,  and  conversely,  the  game  will  be  more
        deterministic if it has lesser players (Thavamuni et al., 2018). However, from our findings here, we can see that
        this is not the case. The values of all three games increase as there are lesser players at the game's ending phases.
        As each stage reduces the number of players in the game, this shows that the number of players of battle royale
        games is indirectly proportional to the games' stochasticity.










        Fig. 2. Graphs of GR, momentum and potential energy across rounds/phased for PUBG, Fortnite and Fall Guys
           The  three  games  have  different  patterns  of  mass  in  mind.  In  PUBG  and  Fortnite,  the  pattern  gradually
        decreases and fluctuates slightly but drastically drops in the final round, respectively. Conversely, our findings






        E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021)   [207]
        Artificial Intelligence in the 4th Industrial Revolution
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