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The weak correlation between viewers, GR, and V value was due to several factors. Firstly, the inconsistency
between appealing plot points of the animation can be observed where it was sometimes set at the beginning of
the story to attract the viewer's attention (as evident from Figure 2). Meanwhile, some appealing plot was set at
the end, where it was slowly built. However, such a strategy makes the whole animation the least entertaining.
Such a situation can be countered by adding appealing plots in the middle and late stages to enhance the viewer's
experience, as shown by Kimetsu No Yaiba and The Legend of Luo Xiaohei. This condition also aligned with
the GR measure, where both were considered relatively close to the sophistication zone.
Normalized Episode Data of 14 Animations
1.2 1 Scissor Seven1
Combined Data Value 0.8 Yi Ren Zhi Xia
Scissor Seven2
Heaven Official's Blessing
White Cat Legend
Land of the Lustrous
0.6
Cells at Work!1
Violet Evergarden
0.4
Yi Ren Zhi Xia2
Rakshasa Street
0.2
Re:Zero − Starting Life in Another World
Kimetsu No Yaiba
0 The Disastrous Life of Saiki K.2
The Legend of Luo Xiaohei
1 3 5 7 9 11 13 15 17 19 21 23 25 27
Fig. 2. The area plot of the normalized combined data of “bullet curtain,” comments, and coins for all 14 animation’s episodes.
4. Conclusion
Rewards and entertainment that goes hand-in-hand in the animation industry are fundamentally crucial for
creative design. Making the uncertainty of rewards being expressed through media consumptions would
generally be a winning idea. This study presents a preliminary study on how such reward aspect could impact
the viewers' entertainment in animation retention.
It was found that each animation had different sophistication catered to different viewer's needs. Different
animations had different plot placement throughout the episode's distribution which showed some correlations
with the viewer's entertainment and animation production's sophistication. Hence, depending on the animation's
length, appropriately placed "attractive" episodes would make the whole animation episodes entertaining.
Nevertheless, further analysis of animation works provides the aesthetic and artistic attractions worth venturing
in future research.
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