Page 226 - The-5th-MCAIT2021-eProceeding
P. 226
Table 1. Data of the 14 popular animations from Bilibili website (ordered by game refinement values)
Episode(s) Average Episodes (in millions)
Name (Year First Published) G T GR V
Attractive Total Views Data
The Legend of Luo Xiaohei (2011) 1, 27, 28 28 852.14 12.92 3 28 0.062 0.3
Yi Ren Zhi Xia (2016) 13 & 24 24 1251.13 30.62 2 24 0.059 0.5
Rakshasa Street (2016) 1, 24 24 1870.54 20.55 2 24 0.059 0.5
The Disastrous Life of Saiki K.2 (2016) 1, 24 24 405.63 8.38 2 24 0.059 0.5
Land of the Lustrous (2017) 1 & 12 12 526.42 16.52 2 12 0.118 0.5
Yi Ren Zhi Xia 2 (2018) 12 12 1273.50 28.60 1 12 0.083 1
Cells at Work! (2018) 1 13 1553.69 51.15 1 13 0.077 1
Violet Evergarden (2018) 1 13 885.54 49.65 1 13 0.077 1
Scissor Seven 1 (2018) 10 10 2418.80 51.56 1 10 0.100 1
Re:Zero - Starting Life in Another World (2018) 18 & 25 25 919.24 61.21 2 25 0.057 0.5
Kimetsu No Yaiba (2019) 1, 19, 26 26 2413.54 66.02 3 26 0.067 0.3
Scissor Seven 2 (2019) 10 10 2191.80 58.56 1 10 0.100 1
Heaven Official's Blessing (2020) 1 11 2352.82 93.66 1 11 0.091 1
White Cat Legend (2020) 1 & 12 12 926.00 44.02 2 12 0.118 0.5
Boxplot Episode Data of 14 Animations
200
Combined Data Value 120
180
160
140
100
80
60
40
20
0
Fig. 1. The boxplot of the combined data of “bullet curtain,” comments, and coins for each episodes of the considered 14 animations.
Currently, animation becomes quarterly animation or half-year production having episodes between 10~13
or 20~26. Based on the Spearman's Rank-Order Correlation (or Spearman's Rho), views very weakly correlate
to GR values (ρ (12) = 0.21928, p (2-tailed) = 0.45133) and weakly correlate to V values (ρ (12) = 0.35407, p
(2-tailed) = 0.21423). However, both showed positive correlations, which indicated that correlations between
views and GR values (or V values) showed gradual increase trends throughout the years, implying animation
production can expect more viewers with increase sophistication (GR) and entertainment (V).
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021) [211]
Artificial Intelligence in the 4th Industrial Revolution